substance3d_baker
Bakes out mesh specific data such as ambient occlusion or normal data to textures. It supports rendering out information from one mesh file or using an additional high resolution meshes providing additional details for the pass storing the details the texture space of the low resolution mesh.
The supported passes are:
AmbientOcclusion.Raytraced
Color.Raytraced
Curvature.Raytraced
Height.Raytraced
Normal.BentNormals
Normal.Raytraced
Normal.TangentToWorld
Normal.WorldToTangent
Opacity.Raytraced
Position.Rasterised
Position.Raytraced
TextureTransfer.Raytraced
Thickness.Raytraced
- substance3d_baker command line options
- substance3d_baker Example Command Lines
- Bake 1024x1024 normal map for a mesh
- Bake 512x512 material color map from a high resolution map to the texture space of a low resolution mesh
- Bake 512x512 material color map from a low resolution mesh
- Bake 512x512 curvature map and control the name and the image file type
- substance3d_baker run, use a Designer baker preset file as input